The comparisons to A Link to the Past are easy to make from the get-go here as your little adventurer begins their journey tucked up in bed in their tiny wooden home before quickly being ushered – sword and shield in hand – towards the game's first labyrinthian dungeon and a face-off with its enormous crab-like titan boss. As time has passed the magic seals holding the titans in their lairs have begun to come undone and so the weakened goddesses have returned, making a desperate plea for warriors to step forth, delve into the depths of Tasos’ underworld, and defeat its festering evil once and for all. The land of Tasos, so the story goes, was once ravaged by a hundred year war against evil titans which was brought to an end when its goddesses sacrificed their powers in order to lock these enormous enemies away in four great big dungeons. Here is a delightful top-down dungeon-crawler that makes no secret of its biggest influences, taking the wonderfully addictive gameplay loops and instantly recognisable graphical stylings of Nintendo's 1991 classic, adding a bunch of its own tweaks and tricks and delivering a proper indie treat in the process. ![]() If you've ever wondered what The Legend of Zelda: A Link to the Past would be like if you added a bunch of modern roguelite elements, randomly generated its dungeons and threw local and online four player co-op into the mix, well, wonder no longer, as Heliocentric Studios' Rogue Heroes: Ruins of Tasos is pretty much exactly that.
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